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Close-Up Magic Discuss your favorite close-up tricks and methods. Beginners' Forum. General All beginners in magic should address their questions here.
Reference Room A place where beginners can participate, ask questions, and post their views. However, beginners typically ask a lot of questions about sources, tricks, books, and so on.
In fact, all magicians are interested or should be in the provenance of tricks, ideas, and related matters.
This department will service these needs. Kaufman and Company. The Archives An archive of important topics previously discussed. Book of The Month Club.
Book of The Month Club This forum is an ongoing, and evolving, discussion. They also have computer technology consistent with the WW2 era, as well as Cathode Ray Tube technology for audio and visual projection.
Their radio technology is advanced enough to send analog video transmissions. Needless to say, however, the Stargate is their only means of interplanetary travel.
The Genii have the ability to construct and power significant Underground Bunkers , some the size of a small city. Their power generation abilities are great enough for Wraith Hive ships to be able to pick them up on scanners while active, so the Genii deactivate them in preparation for a Wraith attack.
The Genii have directed much effort into developing nuclear weapons to use against the Wraith; however, their research into that field is lacking in several key areas.
They have insufficient radiation shielding, and until educated otherwise believed the radiation to be harmless.
They had no means of treating the resulting radiation poisoning , either, until aided by the Atlantis expedition. They had difficulty separating weapons-grade Uranium from the undesirable Uranium, though they had managed to build up a fair supply regardless, and they lacked the necessary explosives expertise to initiate fission in a critical mass.
With the help of Dr. Rodney McKay , the Genii were able to develop prototype A-bombs, two of which were given to Atlantis for use in defending the city during the siege of Atlantis.
The initial prototypes were incomplete, but they eventually managed to perfect working versions. The Genii employ fully-functional nuclear devices for the first time a year later.
It should be noted that the Genii possess no weapons platform from which to deploy these bombs; they are simply very powerful explosives.
In , Ladon Radim claimed that the Genii scientists had developed a way to introduce an active ATA gene into the population which they could perfect if they received the ATA gene therapy.
The expedition doubted this was true given the Genii's level of technology compared to Earth which could only activate a recessive ATA gene.
SGA : " Inheritors ". The Genii are stated to be less advanced medically than the Hoffans before their destruction.
Approximately one thousand years ago, the Genii were the focal point of a great multi-planetary Confederation. However, when the Wraith reemerged as a galactic power, they immediately began destroying any who might be able to challenge them, and the Genii were eventually driven to the brink of annihilation.
The ancestors of the Genii sought protection within Underground Bunkers that were originally created for wars. It was there that a small number of Genii managed to survive, undetected by the Wraith, where they made technological developments entirely in secret.
Many generations ago, during a culling, the Genii successfully shot down a Wraith Dart. Though lives were lost in the event, the ability to resist in even the slightest way gave the Genii hope.
This Dart contained a Wraith data storage device, which allowed the Genii to study their enemy's technology, as well as begin to mount plans against them.
They endeavored to perfect a nuclear weapon, with which to destroy the majority of the Wraith fleet while they were hibernating.
However, although they could produce plutonium, they couldn't perfect a triggering mechanism. SGA : " Underground ".
The Genii betrays the Atlantis expedition. When the food supply of the Atlantis expedition occupying Atlantis began to run out, they were forced to seek trading partners.
Relying on their Athosian allies, a team led by Major John Sheppard travelled to the Genii homeworld to initiate negotiations.
When Dr. Rodney McKay discovered an entrance to the Genii Underground Bunker complex and realized the truth about the Genii's two-faced identity, the team was threatened by the Genii leader Cowen.
However, Sheppard pressed that both societies' ultimate enemy was the Wraith , and that attacking each other would only benefit their mutual enemy.
A joint strike force was formed to steal valuable intelligence from a Wraith Hive ship. Though successful in their mission, Tyrus was abandoned on the Hive ship and the Genii held Teyla Emmagan responsible.
The Genii subsequently betrayed the team and tried to steal their C-4 explosives, which they believed could help their triggering problems, as well as a Puddle Jumper.
However, the Atlantis team had expected the change of heart and brought two additional Jumpers as backup. Sheppard and his team were able to escape back to Atlantis, and Sheppard took the stolen Wraith data storage device as payment, further infuriating Cowen.
After that the Genii and the Atlantis expedition considered each other enemies. When Atlantis was threatened by a huge storm and most of the expedition was forced to relocate to Manaria , the Genii attempted to take over the city.
Two Tau'ri soldiers were lost, and the city was almost destroyed, but eventually the Genii failed. However, they lost more than sixty soldiers in the process, most at the hands of John Sheppard himself, who activated the Stargate shield , killing the arriving support troops.
Several months later, Sheppard's team was again confronted by the Genii. During their search for a Zero Point Module on the planet Dagan , the team was captured by Commander Acastus Kolya , who had also commanded the Genii's attempted takeover of Atlantis.
It was only when the ZPM had been found that the team was able to turn the tables on their captors. Sheppard allowed Kolya to escape, although he did promise not to be so forgiving during their next encounter.
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